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Fly the camera to a location

Moves the camera to a place, arcing out and back down the way a plane would. It carries your viewer from one subject to the next, and almost every animation opens with one — the map has to be looking at the right thing before anything else appears.

How to

  1. Add the action and type the destination in the Location field — a country, a city, or exact coordinates.
  2. Leave Zoom on Auto to frame the place automatically, or switch it to a value of your own.
  3. Set Tilt (degrees) and Bearing (degrees) for an angled arrival; leave them blank to keep the camera's current angle.
  4. Pick an Easing curve, or leave it on Default to follow the action's own motion curve.
  5. Set the duration — it is the whole length of the flight.

Tips

See also

Last checked 2026-09-03